Make discovery useful.
Bring sport, date, time and location into the decision so players can narrow their options.

Find your court. Meet your people.
Turn “we should play” into a plan.
Rally brings players, venues, coaches and communities into one connected mobile experience. From choosing a sport to finding a game, the product makes the next step visible.
A player needs more than a free court. They need the right time, compatible players, clear booking details and a reason to come back.
Bring sport, date, time and location into the decision so players can narrow their options.
Show the venue, people, skill levels and price before the player commits to a session.
Connect the booking journey to conversations, communities and the player’s ongoing progress.
The source file moves from project documentation and task flows into hand-drawn wireframes, reusable foundations and detailed app journeys.
Players, places and participation
Onboarding and booking paths
Details, checkout and payment
Tokens, components and screens
The early sketches already separate match information, player details and payment review. The final screens develop that same sequence with richer context and clearer actions.
Case-study narrative based on the supplied design artifacts.The original Rally wordmark and racket-inspired symbol carry the sport into the brand. Electric lime brings the energy; charcoal gives it focus.

Rally’s existing visual system combines Noto Sans, a dark interface and a bright primary accent. The case study extends that language into larger editorial compositions.
Regular / Semibold / Bold
Find the people and places that keep you playing.
PADEL · INTERMEDIATE · 18:00
Color variables
Spacing & radius tokens
Reusable fields
Button states
Shared navigation
A sport-first setup introduces the product, captures interests and asks focused skill questions. These preferences provide the context for the rest of the player experience.
Introduce the possibility.
Lead with the experience of playing.
Make it personal.
Let players choose their sports.
Establish a starting point.
Collect skill context step by step.
The booking journey makes a practical sequence of decisions: where to play, when to play and what to pay. Venue imagery and structured details keep the choice grounded.
SELECT A STEP TO EXPLORE THE ORIGINAL SCREEN ↗
Find your place
Team composition, player ratings and available places help players understand the game they are joining. The detail view carries that context through to the booking action.
Player avatars and levels make the group visible before someone joins.
Sport, date and time sit near the available matches, keeping discovery contextual.
Match details connect participants, location and chat around a single activity.
The feed, community events and conversations make Rally a place to stay involved between sessions.
SHARE THE MOMENT. PLAN THE NEXT ONE.Coaching supports improvement. Tournaments create a competitive destination. The calendar brings the activity back into the player’s day.
Coach profiles connect experience, sessions, availability and booking.
Competition details bring matches, teams and tournament context together.
Upcoming activities give players one place to keep track of their plans.
Profiles bring identity, activity and sport-specific statistics together. The marketplace extends the ecosystem to the equipment players use.
Sport preferences, ratings, reliability and activity live in one profile.
Product categories, filters and item cards make equipment discoverable.
The Figma file also includes a venue-management panel. Its bookings, availability and facility views show the operational side of the same sporting ecosystem.
Explore 20 selected screens across the complete player experience. Open any screen to inspect it at full length.
Discovery, booking, communication and activity history share a consistent product language.
Venues, participants, skill levels and costs sit close to the actions they inform.
Reusable controls and documented tokens support a broad set of player and venue workflows.
First-booking completion · Understanding of player levels · Confidence in pricing · Return to a second session
These are proposed validation areas. No user-testing results or post-launch metrics were supplied.Thanks for exploring.
Back to the starting line ↑Planning a mobile app like Rally? I design iOS and Android apps, from onboarding to daily use.