iOS and Android app design — onboarding, core flows, and platform-native interaction patterns designed for one-handed use, real network conditions, and daily retention.
Mobile is unforgiving. You have one screen, one thumb, and a few seconds to prove the app is worth keeping.
I design iOS and Android apps that respect platform conventions and human attention: clear hierarchy, generous touch targets, honest loading states, and flows that work on a slow connection. From first launch to habit, mobile app design is about removing everything between a user and the thing they came to do.
Where mobile apps lose users.
Too much setup before any payoff, so the app never gets a second open.
Dense tables and hover patterns that were never designed for a thumb.
Deep hierarchies with no clear way back to the thing users actually need.
Reviews describe confusion and crashes rather than the value you built.
Platform-native design that respects Human Interface and Material guidelines.
Permission requests, sign-in, and setup that earn trust before they ask for it.
The three or four journeys that define whether the app is useful.
Gestures, transitions, and micro-interactions that explain state changes.
Multiple screen sizes, dynamic type, contrast, and one-handed reach.
Device-realistic prototypes to validate flows before development starts.
Ship a first release that feels considered rather than rushed.
Diagnose and redesign the flows that lose people early.
Translate an existing product into something genuinely native.
Mobile design tested on real devices, in real conditions — not just in a Figma frame.
The tools I design and build with, end to end.
Apps designed for daily use.
Redesigned a fragmented back office into one clear operational view for finance teams.
A mobile experience that turned a 9-step booking flow into three taps, for all ages and abilities.
Simplified product listing and checkout so non-technical sellers could launch stores in an afternoon.
Yes. I design platform-appropriate versions that share one design system, respecting Human Interface Guidelines and Material Design where they differ.
Yes — I structure components and tokens to map cleanly onto cross-platform frameworks.
A focused MVP with three to four core flows typically takes four to six weeks. Larger apps scale from there.
I can — screenshots, listing visuals, and icon variations as an add-on to the core design work.
Tell me what your app should help people do — I'll design the shortest path to it.